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Valve seems to add rays to Source 2 to Source 2

Steamdb database creator and Dataminer Pavel Dyundik (Pavel Djundik) said that in the last beta version Artifact RTX and shader mentions have appeared for rays tracing. So, Valve can conduct experiments with reiteraining in his Source 2 engine.

Source 2 is Possibly Getting RTX/Raytracing Support.

Last Artifact Beta Got https://gamblingsitesnotongamstop.co.uk/review/gxmble/ "Raytracing Shader" and "RTX" String Adeded.https: // t.CO/UEUBP6PEUE PIC.Twitter.COM/K6KS1Q8DWJ

– Pavel Djundik (@thexpaw) January 14, 2021

Further – only fortune -telling on the coffee grounds. Now there are four games on Source 2: Artifact, Dota 2, Dota Underlords And Half-Life: Alyx. The community is trying to understand: in which of them Valve wants to stick rays tracing?

The most "graphone" game from the list – Half-Life: Alyx. But this is a VR game, for which it is important to maintain a very high framework, and real-time reiterating is able to break even the most powerful video cards. Three other projects simply do not look like a suitable landfill to demonstrate technology.

However, Valve builds his games on a general technological base: updates for one project now and then leave the tails in another. For example, thus traces Half-Life Vr discovered in The Lab Even before the announcement Alyx. Maybe the ray trace is intended for something new.

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